Successful Play-Testing

"A good spectator also creates." - Swiss proverb

 

During the past week, the in-studio demo was released for play-testing to the entirety of the team and a select few individuals. The whole trial has largely been a success for the project. In terms of actual bugs, very little of them has actually turned up. Despite our best efforts to break the game for testing purposes.

Other than correcting a few usability issues, the project is steam-rolling ahead. With speculation still being that the game will be released during Q4 2015.

As a final note, I can't stress enough how important play-testing can be for a project. Despite how often you run through the game yourself. A fresh set of eyes can reveal a lot about your project that you never even thought about yourself.

 

For further reading about play-testing, check out these two slightly older articles:

The Role of Playtesting in Game Design

Best Practices: Five Tips for Better Playtesting

 

A goodbye for now, and a thank you for the continued support.