Mandatory Happiness

“It is not society that determines people's futures. It is people who determine society's future.” - Akane Tsunemori, Psycho-Pass


Firstly, an apology for the delay on today’s update. One sorrowful combination of Halloween and the Melbourne Cup has kept me busy at my workplace pretty much all weekend. Unless you want me to go into rant mode about the weekend. Let’s get into what I intended to write.

You may be aware, Stained with Magic has moved to a new engine. A combination of UTAGE, Unity, and Live2D. As I’m still exploring the nitty gritty of Live2D. I thought I would spread the love for UTAGE.

UTAGE Asset Store Page


UTAGE, an add-on for Unity ready to download from the Unity Asset Store. Not free, but you get a respectable amount of tools within the package. From easy Live2D support, excellent developer support, to a too easy to manage scene system. Majorly different, UTAGE manages its scenes through Excel. A different approach requiring practice. But having everything ready to edit in one excel sheet does speed up the workflow a lot. Of course, the source code is open to programmers. You can visit the website for a full list of features and what is to come.

Personally, I always wanted to move my visual novel work to Unity, together with my other games. Coming down to my experience with Unity and it's collected features. Ren’py is an excellent program, but for me. I felt I hit the wall. Needed a fresh start. Plus, the tools (free and paid) available on the Asset Store will cover any shortcomings I or you may have with development.


During my free-time (minus the past weekend), I've been playing Psycho-Pass Mandatory Happiness. A visual novel set within the Psycho-Pass universe available on PS4. Don’t know what Psycho-Pass is? Look it up, it is worth the watch. (Also one of the few anime that non-anime audiences will actually enjoy!)

Psycho-Pass Mandatory Happiness


Despite being a little short, the game does play to visual novel strengths. Only a few chapters long, but a lot of choices and endings (plus two playable characters) ensure everyone will have a different experience on their first few playthroughs.

Criminal investigations gave many of the mundane choices meaning, making you feel like you are solving the crimes. Ensuring nothing feels too tacky or pointless. In addition, having to watch your own psycho-pass when making decisions adds to the tension. A crucial feature true to the original series.

Buy now or wait till the asking price drops. Either way, play it when you can.


As usual, I will keep it short, rather than bluster on. I'll be writing to you again later in November.